Click a joint or a body to inspect it
Velocity vAcceleration aTangential Normal
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Motion inputs
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Point history
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Velocity
Acceleration
All labeled points
Current instant| Point | Velocity components | |v| | Acceleration components | |a| |
|---|
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What to notice
aP = aO + α × r + ω × (ω × r)
The problem, equations & reference check Rigid-body model
Problem & motion model
Velocities and accelerations are evaluated from the constrained geometry and rigid-body formulas. Input acceleration defines the drive; animation speed changes only playback. Links are ideal rigid bodies. No force or flexibility model is implied.
At the reference snapshot
These checks use the original inputs, even while you explore other settings.